Searched refs:SwitchLowering (Results 1 – 8 of 8) sorted by relevance
141 SwitchLoweringStorage SwitchLowering; member165 return SwitchLowering.IndexField; in getSwitchIndexField()236 return SwitchLowering.PromiseAlloca; in getPromiseAlloca()
297 this->SwitchLowering.HasFinalSuspend = HasFinalSuspend; in buildFrom()298 this->SwitchLowering.HasUnwindCoroEnd = HasUnwindCoroEnd; in buildFrom()299 this->SwitchLowering.ResumeSwitch = nullptr; in buildFrom()300 this->SwitchLowering.PromiseAlloca = SwitchId->getPromise(); in buildFrom()301 this->SwitchLowering.ResumeEntryBlock = nullptr; in buildFrom()434 SwitchLowering.HasFinalSuspend && in buildFrom()
383 Shape.SwitchLowering.ResumeSwitch = Switch; in createResumeEntryBlock()409 if (!S->isFinal() || Shape.SwitchLowering.HasUnwindCoroEnd) { in createResumeEntryBlock()460 Shape.SwitchLowering.ResumeEntryBlock = NewEntry; in createResumeEntryBlock()474 Shape.SwitchLowering.HasFinalSuspend); in handleFinalSuspend()476 if (isSwitchDestroyFunction() && Shape.SwitchLowering.HasUnwindCoroEnd) in handleFinalSuspend()479 auto *Switch = cast<SwitchInst>(VMap[Shape.SwitchLowering.ResumeSwitch]); in handleFinalSuspend()748 cast<BasicBlock>(VMap[Shape.SwitchLowering.ResumeEntryBlock]); in replaceEntryBlock()1056 if (Shape.SwitchLowering.HasFinalSuspend) in create()1587 assert(Shape.SwitchLowering.HasFinalSuspend); in simplifySuspendPoints()
1017 unsigned IndexIndex = Shape.SwitchLowering.IndexField; in buildFrameDebugInfo()1062 {Shape.SwitchLowering.IndexAlign, Shape.SwitchLowering.IndexOffset}}); in buildFrameDebugInfo()1226 Shape.SwitchLowering.IndexField = IndexField.LayoutFieldIndex; in buildFrameType()1227 Shape.SwitchLowering.IndexAlign = IndexField.Alignment.value(); in buildFrameType()1228 Shape.SwitchLowering.IndexOffset = IndexField.Offset; in buildFrameType()1860 if (Shape.ABI == coro::ABI::Switch && Shape.SwitchLowering.PromiseAlloca) { in insertSpills()1861 AllocaInst *PA = Shape.SwitchLowering.PromiseAlloca; in insertSpills()2618 if (AI == Shape.SwitchLowering.PromiseAlloca) in collectFrameAlloca()2733 Shape.SwitchLowering.PromiseAlloca) { in buildCoroutineFrame()
249 class SwitchLowering {251 SwitchLowering(FunctionLoweringInfo &funcinfo) : FuncInfo(funcinfo) {} in SwitchLowering() function292 virtual ~SwitchLowering() = default;
46 void SwitchCG::SwitchLowering::findJumpTables(CaseClusterVector &Clusters, in findJumpTables()190 bool SwitchCG::SwitchLowering::buildJumpTable(const CaseClusterVector &Clusters, in buildJumpTable()265 void SwitchCG::SwitchLowering::findBitTestClusters(CaseClusterVector &Clusters, in findBitTestClusters()364 bool SwitchCG::SwitchLowering::buildBitTests(CaseClusterVector &Clusters, in buildBitTests()
590 class GISelSwitchLowering : public SwitchCG::SwitchLowering {593 : SwitchLowering(funcinfo), IRT(irt) { in GISelSwitchLowering()
248 class SDAGSwitchLowering : public SwitchCG::SwitchLowering {251 : SwitchCG::SwitchLowering(funcinfo), SDB(sdb) {} in SDAGSwitchLowering()