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Searched refs:Spawn (Results 1 – 9 of 9) sorted by relevance

/openbsd-src/games/hunt/huntd/
H A Danswer.c56 struct spawn *Spawn = NULL; variable
96 if (socklen > sizeof Spawn->source) in answer_first()
99 socklen, sizeof Spawn->source); in answer_first()
111 if ((sp->next = Spawn) != NULL) in answer_first()
112 Spawn->prevnext = &sp->next; in answer_first()
113 sp->prevnext = &Spawn; in answer_first()
114 Spawn = sp; in answer_first()
517 if (Spawn == NULL) in answer_info()
520 for (sp = Spawn; sp; sp = sp->next) { in answer_info()
H A Dserver.h212 extern struct spawn * Spawn;
/openbsd-src/gnu/llvm/clang/include/clang/Config/
H A Dconfig.h.cmake77 /* Spawn a new process clang.exe for the CC1 tool invocation, when necessary */
/openbsd-src/gnu/llvm/lldb/source/Plugins/Platform/MacOSX/objcxx/
H A DPlatformiOSSimulatorCoreSimulatorSupport.h169 Process Spawn(lldb_private::ProcessLaunchInfo &launch_info);
H A DPlatformiOSSimulatorCoreSimulatorSupport.mm449 CoreSimulatorSupport::Device::Spawn(ProcessLaunchInfo &launch_info) { function
/openbsd-src/gnu/llvm/lldb/source/Plugins/Platform/MacOSX/
H A DPlatformAppleSimulator.cpp70 auto spawned = device.Spawn(launch_info); in LaunchProcess()
/openbsd-src/gnu/llvm/lldb/source/Host/macosx/objcxx/
H A DHost.mm299 // Spawn a new thread to accept incoming connection on the connect_url
/openbsd-src/gnu/usr.bin/perl/pod/
H A Dperlthrtut.pod298 my $thr = threads->create(\&sub1); # Spawn the thread
/openbsd-src/gnu/llvm/clang/include/clang/Driver/
H A DOptions.td4377 HelpText<"Spawn a separate process for each cc1">;