Searched refs:Spawn (Results 1 – 9 of 9) sorted by relevance
56 struct spawn *Spawn = NULL; variable96 if (socklen > sizeof Spawn->source) in answer_first()99 socklen, sizeof Spawn->source); in answer_first()111 if ((sp->next = Spawn) != NULL) in answer_first()112 Spawn->prevnext = &sp->next; in answer_first()113 sp->prevnext = &Spawn; in answer_first()114 Spawn = sp; in answer_first()517 if (Spawn == NULL) in answer_info()520 for (sp = Spawn; sp; sp = sp->next) { in answer_info()
212 extern struct spawn * Spawn;
77 /* Spawn a new process clang.exe for the CC1 tool invocation, when necessary */
169 Process Spawn(lldb_private::ProcessLaunchInfo &launch_info);
449 CoreSimulatorSupport::Device::Spawn(ProcessLaunchInfo &launch_info) { function
70 auto spawned = device.Spawn(launch_info); in LaunchProcess()
299 // Spawn a new thread to accept incoming connection on the connect_url
298 my $thr = threads->create(\&sub1); # Spawn the thread
4377 HelpText<"Spawn a separate process for each cc1">;