Searched refs:Skeleton (Results 1 – 10 of 10) sorted by relevance
44 enum class UnitKind { Skeleton, Full }; enumerator56 DwarfCompileUnit *Skeleton = nullptr; variable120 return Skeleton; in getSkeleton()277 void setSkeleton(DwarfCompileUnit &Skel) { Skeleton = &Skel; } in setSkeleton()
51 if (DW->getDwarfVersion() >= 5 && Kind == UnitKind::Skeleton) in GetCompileUnitType()69 if ((Skeleton || !DD->useSplitDwarf()) && Label) in addLabelAddress()73 if ((!DD->useSplitDwarf() || !Skeleton) && DD->getDwarfVersion() < 5) in addLabelAddress()580 (DD->getDwarfVersion() < 5 && Skeleton ? Skeleton->DU : DU) in addScopeRangeList()581 ->addRange(*(Skeleton ? Skeleton : this), std::move(Range)); in addScopeRangeList()1371 if (!Skeleton && !DD->useSectionsAsReferences()) { in emitHeader()1376 dwarf::UnitType UT = Skeleton ? dwarf::DW_UT_split_compile in emitHeader()1556 return DD->useSplitDwarf() && Skeleton; in isDwoUnit()1565 (DD->useSplitDwarf() && !Skeleton); in includeMinimalInlineScopes()
2493 if (auto *Skeleton = TheU->getSkeleton()) in emitDebugPubSection() local2494 TheU = Skeleton; in emitDebugPubSection()3323 UnitKind::Skeleton); in constructSkeletonCU()
43 # non-Vorbis content: Skeleton44 >>28 string fishead\0 \b, Skeleton
224 4) Skeleton routines and manual pages are provided which describe the
474 The Backend Skeleton
1228 - Skeleton header files done away with.
3228 * Makefile.am, mkskel.sh: Skeleton is now passed through m4 (before3699 BOTH ISO and new-style. Skeleton now compiles cleanly under4458 Skeleton now includes proper C++ standard headers. Relocated
1561 * v850-dis.c: New file. Skeleton for disassembler support.