Searched refs:ShaderType (Results 1 – 6 of 6) sorted by relevance
7071 HLSLShaderAttr::ShaderType ShaderType; in handleHLSLShaderAttr() local7072 if (!HLSLShaderAttr::ConvertStrToShaderType(Str, ShaderType) || in handleHLSLShaderAttr()7076 ShaderType == HLSLShaderAttr::Library) { in handleHLSLShaderAttr()7084 HLSLShaderAttr *NewAttr = S.mergeHLSLShaderAttr(D, AL, ShaderType); in handleHLSLShaderAttr()7091 HLSLShaderAttr::ShaderType ShaderType) { in mergeHLSLShaderAttr() argument7093 if (NT->getType() != ShaderType) { in mergeHLSLShaderAttr()7099 return HLSLShaderAttr::Create(Context, ShaderType, AL); in mergeHLSLShaderAttr()
10189 HLSLShaderAttr::ShaderType ShaderType = in ActOnFunctionDeclarator() local10190 static_cast<HLSLShaderAttr::ShaderType>( in ActOnFunctionDeclarator()10194 if (HLSLShaderAttr *Attr = mergeHLSLShaderAttr(NewFD, AL, ShaderType)) in ActOnFunctionDeclarator()
4046 // ShaderType will be converted to llvm::Triple::EnvironmentType like4047 // (llvm::Triple::EnvironmentType)((uint32_t)ShaderType +4051 EnumArgument<"Type", "ShaderType",
1543 unsigned ShaderType = SIInstrInfo::getDSShaderTypeValue(*MF); in selectDSOrderedIntrinsic() local1552 Offset1 |= ShaderType << 2; in selectDSOrderedIntrinsic()
7297 unsigned ShaderType = in LowerINTRINSIC_W_CHAIN() local7306 Offset1 |= ShaderType << 2; in LowerINTRINSIC_W_CHAIN()
3684 HLSLShaderAttr::ShaderType ShaderType);