Searched refs:RegUnitStates (Results 1 – 1 of 1) sorted by relevance
146 std::vector<unsigned> RegUnitStates; member in __anon04051a820111::RegAllocFast312 RegUnitStates[*UI] = NewState; in setPhysRegState()317 if (RegUnitStates[*UI] != regFree) in isPhysRegFree()556 if (RegUnitStates[FirstUnit] == regLiveIn) in reloadAtBegin()598 switch (unsigned VirtReg = RegUnitStates[Unit]) { in displacePhysReg()613 RegUnitStates[Unit] = regFree; in displacePhysReg()627 switch (unsigned VirtReg = RegUnitStates[FirstUnit]) { in freePhysReg()652 switch (unsigned VirtReg = RegUnitStates[*UI]) { in calcSpillCost()1061 switch (unsigned VirtReg = RegUnitStates[Unit]) { in dumpState()1094 assert(RegUnitStates[*UI] == VirtReg && "inverse map valid"); in dumpState()[all …]