Searched refs:RandState (Results 1 – 4 of 4) sorted by relevance
93 template <typename T> inline void shuffle(T *A, u32 N, u32 *RandState) { in shuffle() argument96 u32 State = *RandState; in shuffle()99 *RandState = State; in shuffle()
83 Region->RandState = getRandomU32(&Seed); in init()336 u32 RandState = 0; member618 shuffle(ShuffleArray, NumberOfBlocks, &Region->RandState); in populateFreeList()
81 Sci->RandState = getRandomU32(&Seed); in init()304 u32 RandState; member603 shuffle(ShuffleArray, NumberOfBlocks, &Sci->RandState); in populateFreeList()
157 scudo::u32 RandState = 42; in testReleaseFreeMemoryToOS() local169 InFreeRange = (scudo::getRandomU32(&RandState) & 1U) == 1; in testReleaseFreeMemoryToOS()170 CurrentRangeEnd += (scudo::getRandomU32(&RandState) & 0x7f) + 1; in testReleaseFreeMemoryToOS()