| /openbsd-src/games/phantasia/ |
| H A D | misc.c | 58 if (Player.p_type == C_EXPER) in movelevel() 64 new = explevel(Player.p_experience); in movelevel() 65 inc = new - Player.p_level; in movelevel() 66 Player.p_level = new; in movelevel() 69 Player.p_strength += statptr->c_strength.increase * inc; in movelevel() 70 Player.p_mana += statptr->c_mana.increase * inc; in movelevel() 71 Player.p_brains += statptr->c_brains.increase * inc; in movelevel() 72 Player.p_magiclvl += statptr->c_magiclvl.increase * inc; in movelevel() 73 Player.p_maxenergy += statptr->c_energy.increase * inc; in movelevel() 76 Player.p_energy = Player.p_maxenergy + Player.p_shield; in movelevel() [all …]
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| H A D | fight.c | 53 volatile bool firsthit = Player.p_blessing; /* set if player gets in encounter() 57 Player.p_status = S_MONSTER; in encounter() 58 writerecord(&Player, Fileloc); in encounter() 84 if (Player.p_virgin) { in encounter() 86 Player.p_virgin = FALSE; in encounter() 102 mvprintw(1, 26, "%20.0f", Player.p_energy + Shield); /* overprint energy */ in encounter() 106 && Player.p_blessing in encounter() 107 && Player.p_charms > 0) in encounter() 112 Player.p_blessing = FALSE; in encounter() 113 --Player.p_charms; in encounter() [all …]
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| H A D | main.c | 191 if (Player.p_level > 5.0) in main() 196 strlcpy(Player.p_login, Login, LOGIN_NAME_MAX); in main() 198 Player.p_lastused = localtime(&seconds)->tm_yday; in main() 199 Player.p_status = S_PLAYING; in main() 200 writerecord(&Player, Fileloc); in main() 202 Statptr = &Stattable[Player.p_type]; /* initialize pointer */ in main() 204 altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */ in main() 214 if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING) in main() 222 if (Player.p_status != S_CLOAKED in main() 224 && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y) in main() [all …]
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| H A D | interplayer.c | 61 if (Player.p_x == Other.p_x in checkbattle() 62 && Player.p_y == Other.p_y in checkbattle() 66 && Player.p_status == S_PLAYING in checkbattle() 70 && Player.p_specialtype != SC_VALAR) in checkbattle() 136 Player.p_status = S_INBATTLE; in battleplayer() 137 Shield = Player.p_energy; in battleplayer() 141 Player.p_tampered = oldtampered = 1; in battleplayer() 142 Player.p_1scratch = 0.0; in battleplayer() 143 Player.p_istat = I_OFF; in battleplayer() 146 if (fabs(Player.p_level - Other.p_level) > 20.0) in battleplayer() [all …]
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| H A D | gamesupport.c | 99 playerp = &Player; in changestats() 101 if (strcmp(Databuf, Player.p_name) == 0) in changestats() 104 playerp = &Player; in changestats() 444 (!ingameflag || playerp != &Player)) in changestats() 455 if (ingameflag && playerp == &Player) in changestats() 695 if (strcmp(Player.p_login, sbuf.sb_login) == 0) { in enterscore() 710 if ((!found) || Player.p_level > sbuf.sb_level) in enterscore() 713 strlcpy(sbuf.sb_login, Player.p_login, in enterscore() 715 strlcpy(sbuf.sb_name, Player.p_name, in enterscore() 717 sbuf.sb_level = Player.p_level; in enterscore() [all …]
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| H A D | io.c | 204 ++Player.p_age; /* increase age */ in inputoption() 206 if (Player.p_ring.ring_type != R_SPOILED) in inputoption() 263 if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER) in interrupt()
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| H A D | phantglobs.c | 39 struct player Player; /* stats for player */ variable
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| H A D | macros.h | 16 #define MAXMOVE() (Player.p_level * 1.5 + 1)
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| H A D | phantglobs.h | 38 extern struct player Player; /* stats for player */
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| /openbsd-src/games/mille/ |
| H A D | mille.c | 93 if (!restore || (Player[PLAYER].total >= 5000 in main() 94 || Player[COMP].total >= 5000)) { in main() 95 if (Player[COMP].total < Player[PLAYER].total) in main() 96 Player[PLAYER].games++; in main() 97 else if (Player[COMP].total > Player[PLAYER].total) in main() 98 Player[COMP].games++; in main() 99 Player[COMP].total = 0; in main() 100 Player[PLAYER].total = 0; in main() 121 } while (Player[COMP].total < 5000 in main() 122 && Player[PLAYER].total < 5000); in main()
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| H A D | misc.c | 128 pp = &Player[COMP]; in check_ext() 129 op = &Player[PLAYER]; in check_ext() 207 if (Player[PLAYER].total >= 5000 || Player[COMP].total >= 5000) { in check_more() 214 if (Player[PLAYER].total > Player[COMP].total) in check_more() 215 Player[PLAYER].games++; in check_more() 216 else if (Player[PLAYER].total < Player[COMP].total) in check_more() 217 Player[COMP].games++; in check_more() 218 Player[COMP].total = 0; in check_more() 219 Player[PLAYER].total = 0; in check_more()
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| H A D | end.c | 52 num = pp - Player; in finalscore() 71 if (Player[other(num)].mileage == 0) { in finalscore() 92 num = pp - Player; in extrapolate() 98 pp = &Player[other(num)]; in extrapolate() 108 pp = &Player[num]; in extrapolate() 122 if (Player[other(num)].mileage == 0) { in extrapolate() 138 for (pp = Player; pp < &Player[2]; pp++) { in undoex()
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| H A D | init.c | 53 pp = &Player[i]; in init() 80 sort(Player[PLAYER].hand); in init() 128 for (pp = Player; pp <= &Player[COMP]; pp++) { in newboard() 150 for (pp = Player; pp <= &Player[COMP]; pp++) { in newboard() 198 for (pp = Player; pp <= &Player[COMP]; pp++) { in newscore() 205 Player[PLAYER].was_finished = !Finished; in newscore() 206 Player[COMP].was_finished = !Finished; in newscore()
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| H A D | move.c | 53 pp = &Player[Play]; in domove() 127 if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER]) in domove() 157 for (pp = Player; pp < &Player[2]; pp++) { in check_go() 158 op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]); in check_go() 254 pp = &Player[other(Play)]; in playcard() 263 pp = &Player[Play]; in playcard() 267 pp = &Player[other(Play)]; in playcard() 274 pp = &Player[Play]; in playcard() 320 if (pp == &Player[PLAYER]) in playcard()
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| H A D | print.c | 49 pp = &Player[k]; in prboard() 77 pp = &Player[PLAYER]; in prboard() 116 for (pp = Player; pp < &Player[2]; pp++) { in prscore() 117 x = (pp - Player) * 6 + 21; in prscore()
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| H A D | varpush.c | 67 { (void *) Player, sizeof Player } in varpush()
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| H A D | extern.c | 163 PLAY Player[2]; /* Player descriptions */ variable
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| H A D | mille.h | 206 extern PLAY Player[2];
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| H A D | comp.c | 56 pp = &Player[COMP]; in calcmove() 57 op = &Player[PLAYER]; in calcmove()
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| /openbsd-src/games/hunt/huntd/ |
| H A D | terminal.c | 56 for (pp = Player; pp < End_player; pp++) in cgoto() 80 for (pp = Player; pp < End_player; pp++) in outch() 102 for (pp = Player; pp < End_player; pp++) in outstr() 150 for (pp = Player; pp < End_player; pp++) in clrscr() 199 for (pp = Player; pp < End_player; pp++) in sendcom() 216 for (pp = Player; pp < End_player; pp++) in flush()
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| H A D | extern.c | 59 PLAYER Player[MAXPL]; /* all the players */ variable 60 PLAYER *End_player = Player; /* last active player slot */
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| H A D | draw.c | 109 for (i = STAT_PLAY_ROW + 1, np = Player; np < End_player; np++, i++) { in drawstatus() 232 for (pp = Player; pp < End_player; pp++) in check() 263 STAT_PLAY_ROW + 1 + (pp - Player), STAT_SCAN_COL, in showstat() 291 for (newp = Player; newp < End_player; newp++) { in drawplayer()
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| H A D | shots.c | 77 for (pp = Player; pp < End_player; pp++) in can_moveshots() 184 for (pp = Player; pp < End_player; pp++) in moveshots() 196 for (pp = Player; pp < End_player; pp++) in moveshots() 207 for (pp = Player; pp < End_player; pp++) { in moveshots() 1111 for (pp = Player; pp < End_player; pp++) in play_at() 1199 for (pp = Player; pp < End_player; pp++) in mark_player()
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| H A D | expl.c | 75 for (pp = Player; pp < End_player; pp++) { in showexpl() 124 for (pp = Player; pp < End_player; pp++) in rollexpl()
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| H A D | answer.c | 224 if (End_player < &Player[MAXPL]) in answer_next() 385 y = STAT_PLAY_ROW + 1 + (newpp - Player); in stplayer() 386 for (pp = Player; pp < End_player; pp++) { in stplayer()
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