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Searched refs:Player (Results 1 – 25 of 32) sorted by relevance

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/openbsd-src/games/phantasia/
H A Dmisc.c58 if (Player.p_type == C_EXPER) in movelevel()
64 new = explevel(Player.p_experience); in movelevel()
65 inc = new - Player.p_level; in movelevel()
66 Player.p_level = new; in movelevel()
69 Player.p_strength += statptr->c_strength.increase * inc; in movelevel()
70 Player.p_mana += statptr->c_mana.increase * inc; in movelevel()
71 Player.p_brains += statptr->c_brains.increase * inc; in movelevel()
72 Player.p_magiclvl += statptr->c_magiclvl.increase * inc; in movelevel()
73 Player.p_maxenergy += statptr->c_energy.increase * inc; in movelevel()
76 Player.p_energy = Player.p_maxenergy + Player.p_shield; in movelevel()
[all …]
H A Dfight.c53 volatile bool firsthit = Player.p_blessing; /* set if player gets in encounter()
57 Player.p_status = S_MONSTER; in encounter()
58 writerecord(&Player, Fileloc); in encounter()
84 if (Player.p_virgin) { in encounter()
86 Player.p_virgin = FALSE; in encounter()
102 mvprintw(1, 26, "%20.0f", Player.p_energy + Shield); /* overprint energy */ in encounter()
106 && Player.p_blessing in encounter()
107 && Player.p_charms > 0) in encounter()
112 Player.p_blessing = FALSE; in encounter()
113 --Player.p_charms; in encounter()
[all …]
H A Dmain.c191 if (Player.p_level > 5.0) in main()
196 strlcpy(Player.p_login, Login, LOGIN_NAME_MAX); in main()
198 Player.p_lastused = localtime(&seconds)->tm_yday; in main()
199 Player.p_status = S_PLAYING; in main()
200 writerecord(&Player, Fileloc); in main()
202 Statptr = &Stattable[Player.p_type]; /* initialize pointer */ in main()
204 altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */ in main()
214 if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING) in main()
222 if (Player.p_status != S_CLOAKED in main()
224 && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y) in main()
[all …]
H A Dinterplayer.c61 if (Player.p_x == Other.p_x in checkbattle()
62 && Player.p_y == Other.p_y in checkbattle()
66 && Player.p_status == S_PLAYING in checkbattle()
70 && Player.p_specialtype != SC_VALAR) in checkbattle()
136 Player.p_status = S_INBATTLE; in battleplayer()
137 Shield = Player.p_energy; in battleplayer()
141 Player.p_tampered = oldtampered = 1; in battleplayer()
142 Player.p_1scratch = 0.0; in battleplayer()
143 Player.p_istat = I_OFF; in battleplayer()
146 if (fabs(Player.p_level - Other.p_level) > 20.0) in battleplayer()
[all …]
H A Dgamesupport.c99 playerp = &Player; in changestats()
101 if (strcmp(Databuf, Player.p_name) == 0) in changestats()
104 playerp = &Player; in changestats()
444 (!ingameflag || playerp != &Player)) in changestats()
455 if (ingameflag && playerp == &Player) in changestats()
695 if (strcmp(Player.p_login, sbuf.sb_login) == 0) { in enterscore()
710 if ((!found) || Player.p_level > sbuf.sb_level) in enterscore()
713 strlcpy(sbuf.sb_login, Player.p_login, in enterscore()
715 strlcpy(sbuf.sb_name, Player.p_name, in enterscore()
717 sbuf.sb_level = Player.p_level; in enterscore()
[all …]
H A Dio.c204 ++Player.p_age; /* increase age */ in inputoption()
206 if (Player.p_ring.ring_type != R_SPOILED) in inputoption()
263 if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER) in interrupt()
H A Dphantglobs.c39 struct player Player; /* stats for player */ variable
H A Dmacros.h16 #define MAXMOVE() (Player.p_level * 1.5 + 1)
H A Dphantglobs.h38 extern struct player Player; /* stats for player */
/openbsd-src/games/mille/
H A Dmille.c93 if (!restore || (Player[PLAYER].total >= 5000 in main()
94 || Player[COMP].total >= 5000)) { in main()
95 if (Player[COMP].total < Player[PLAYER].total) in main()
96 Player[PLAYER].games++; in main()
97 else if (Player[COMP].total > Player[PLAYER].total) in main()
98 Player[COMP].games++; in main()
99 Player[COMP].total = 0; in main()
100 Player[PLAYER].total = 0; in main()
121 } while (Player[COMP].total < 5000 in main()
122 && Player[PLAYER].total < 5000); in main()
H A Dmisc.c128 pp = &Player[COMP]; in check_ext()
129 op = &Player[PLAYER]; in check_ext()
207 if (Player[PLAYER].total >= 5000 || Player[COMP].total >= 5000) { in check_more()
214 if (Player[PLAYER].total > Player[COMP].total) in check_more()
215 Player[PLAYER].games++; in check_more()
216 else if (Player[PLAYER].total < Player[COMP].total) in check_more()
217 Player[COMP].games++; in check_more()
218 Player[COMP].total = 0; in check_more()
219 Player[PLAYER].total = 0; in check_more()
H A Dend.c52 num = pp - Player; in finalscore()
71 if (Player[other(num)].mileage == 0) { in finalscore()
92 num = pp - Player; in extrapolate()
98 pp = &Player[other(num)]; in extrapolate()
108 pp = &Player[num]; in extrapolate()
122 if (Player[other(num)].mileage == 0) { in extrapolate()
138 for (pp = Player; pp < &Player[2]; pp++) { in undoex()
H A Dinit.c53 pp = &Player[i]; in init()
80 sort(Player[PLAYER].hand); in init()
128 for (pp = Player; pp <= &Player[COMP]; pp++) { in newboard()
150 for (pp = Player; pp <= &Player[COMP]; pp++) { in newboard()
198 for (pp = Player; pp <= &Player[COMP]; pp++) { in newscore()
205 Player[PLAYER].was_finished = !Finished; in newscore()
206 Player[COMP].was_finished = !Finished; in newscore()
H A Dmove.c53 pp = &Player[Play]; in domove()
127 if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER]) in domove()
157 for (pp = Player; pp < &Player[2]; pp++) { in check_go()
158 op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]); in check_go()
254 pp = &Player[other(Play)]; in playcard()
263 pp = &Player[Play]; in playcard()
267 pp = &Player[other(Play)]; in playcard()
274 pp = &Player[Play]; in playcard()
320 if (pp == &Player[PLAYER]) in playcard()
H A Dprint.c49 pp = &Player[k]; in prboard()
77 pp = &Player[PLAYER]; in prboard()
116 for (pp = Player; pp < &Player[2]; pp++) { in prscore()
117 x = (pp - Player) * 6 + 21; in prscore()
H A Dvarpush.c67 { (void *) Player, sizeof Player } in varpush()
H A Dextern.c163 PLAY Player[2]; /* Player descriptions */ variable
H A Dmille.h206 extern PLAY Player[2];
H A Dcomp.c56 pp = &Player[COMP]; in calcmove()
57 op = &Player[PLAYER]; in calcmove()
/openbsd-src/games/hunt/huntd/
H A Dterminal.c56 for (pp = Player; pp < End_player; pp++) in cgoto()
80 for (pp = Player; pp < End_player; pp++) in outch()
102 for (pp = Player; pp < End_player; pp++) in outstr()
150 for (pp = Player; pp < End_player; pp++) in clrscr()
199 for (pp = Player; pp < End_player; pp++) in sendcom()
216 for (pp = Player; pp < End_player; pp++) in flush()
H A Dextern.c59 PLAYER Player[MAXPL]; /* all the players */ variable
60 PLAYER *End_player = Player; /* last active player slot */
H A Ddraw.c109 for (i = STAT_PLAY_ROW + 1, np = Player; np < End_player; np++, i++) { in drawstatus()
232 for (pp = Player; pp < End_player; pp++) in check()
263 STAT_PLAY_ROW + 1 + (pp - Player), STAT_SCAN_COL, in showstat()
291 for (newp = Player; newp < End_player; newp++) { in drawplayer()
H A Dshots.c77 for (pp = Player; pp < End_player; pp++) in can_moveshots()
184 for (pp = Player; pp < End_player; pp++) in moveshots()
196 for (pp = Player; pp < End_player; pp++) in moveshots()
207 for (pp = Player; pp < End_player; pp++) { in moveshots()
1111 for (pp = Player; pp < End_player; pp++) in play_at()
1199 for (pp = Player; pp < End_player; pp++) in mark_player()
H A Dexpl.c75 for (pp = Player; pp < End_player; pp++) { in showexpl()
124 for (pp = Player; pp < End_player; pp++) in rollexpl()
H A Danswer.c224 if (End_player < &Player[MAXPL]) in answer_next()
385 y = STAT_PLAY_ROW + 1 + (newpp - Player); in stplayer()
386 for (pp = Player; pp < End_player; pp++) { in stplayer()

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