Home
last modified time | relevance | path

Searched refs:ObjectsToAllocate (Results 1 – 7 of 7) sorted by relevance

/openbsd-src/gnu/llvm/llvm/lib/Target/RISCV/
H A DRISCVFrameLowering.cpp923 SmallVector<int, 8> ObjectsToAllocate; in assignRVVStackObjectOffsets() local
931 ObjectsToAllocate.push_back(I); in assignRVVStackObjectOffsets()
939 assert(ObjectsToAllocate.empty() && in assignRVVStackObjectOffsets()
946 for (int FI : ObjectsToAllocate) { in assignRVVStackObjectOffsets()
966 for (int FI : ObjectsToAllocate) in assignRVVStackObjectOffsets()
/openbsd-src/gnu/llvm/llvm/lib/Target/SystemZ/
H A DSystemZFrameLowering.h82 SmallVectorImpl<int> &ObjectsToAllocate) const override;
H A DSystemZFrameLowering.cpp97 const MachineFunction &MF, SmallVectorImpl<int> &ObjectsToAllocate) const { in orderFrameObjects()
103 if (ObjectsToAllocate.size() <= 1) in orderFrameObjects()
106 for (auto &Obj : ObjectsToAllocate) { in orderFrameObjects()
161 ObjectsToAllocate[Idx++] = Obj.ObjectIndex; in orderFrameObjects()
/openbsd-src/gnu/llvm/llvm/lib/Target/AArch64/
H A DAArch64FrameLowering.h127 SmallVectorImpl<int> &ObjectsToAllocate) const override;
H A DAArch64FrameLowering.cpp3267 SmallVector<int, 8> ObjectsToAllocate; in determineSVEStackObjectOffsets() local
3275 ObjectsToAllocate.push_back(StackProtectorFI); in determineSVEStackObjectOffsets()
3288 ObjectsToAllocate.push_back(I); in determineSVEStackObjectOffsets()
3292 for (unsigned FI : ObjectsToAllocate) { in determineSVEStackObjectOffsets()
3878 const MachineFunction &MF, SmallVectorImpl<int> &ObjectsToAllocate) const { in orderFrameObjects()
3879 if (!OrderFrameObjects || ObjectsToAllocate.empty()) in orderFrameObjects()
3884 for (auto &Obj : ObjectsToAllocate) { in orderFrameObjects()
3956 ObjectsToAllocate[i++] = Obj.ObjectIndex; in orderFrameObjects()
/openbsd-src/gnu/llvm/llvm/lib/Target/X86/
H A DX86FrameLowering.h183 SmallVectorImpl<int> &ObjectsToAllocate) const override;
H A DX86FrameLowering.cpp3796 const MachineFunction &MF, SmallVectorImpl<int> &ObjectsToAllocate) const { in orderFrameObjects()
3800 if (ObjectsToAllocate.empty()) in orderFrameObjects()
3812 for (auto &Obj : ObjectsToAllocate) { in orderFrameObjects()
3858 ObjectsToAllocate[i++] = Obj.ObjectIndex; in orderFrameObjects()
3863 std::reverse(ObjectsToAllocate.begin(), ObjectsToAllocate.end()); in orderFrameObjects()