Searched refs:MustSaveLR (Results 1 – 2 of 2) sorted by relevance
60 bool MustSaveLR = false; variable191 void setMustSaveLR(bool U) { MustSaveLR = U; } in setMustSaveLR()192 bool mustSaveLR() const { return MustSaveLR; } in mustSaveLR()
271 static bool MustSaveLR(const MachineFunction &MF, unsigned LR) { in MustSaveLR() function319 !MustSaveLR(MF, LR) && // No need to save LR. in determineFrameLayout()640 bool MustSaveLR = FI->mustSaveLR(); in emitPrologue() local684 assert((isPPC64 || !isSVR4ABI || !(!FrameSize && (MustSaveLR || HasFP))) && in emitPrologue()808 if (MustSaveCR && SingleScratchReg && MustSaveLR) { in emitPrologue()816 if (MustSaveLR) in emitPrologue()819 if (MustSaveCR && !(SingleScratchReg && MustSaveLR)) in emitPrologue()844 assert(MustSaveLR && "LR is not required to be saved!"); in emitPrologue()870 if (MustSaveLR && HasFastMFLR) in emitPrologue()874 !(SingleScratchReg && MustSaveLR)) { in emitPrologue()[all …]