Searched refs:IsUniform (Results 1 – 4 of 4) sorted by relevance
1495 bool IsUniform; variable1506 bool IsUniform, bool IsPredicated = false)1508 IsUniform(IsUniform), IsPredicated(IsPredicated) { in VPRecipeBase()1534 bool isUniform() const { return IsUniform; } in isUniform()
8473 bool IsUniform = LoopVectorizationPlanner::getDecisionAndClampRange( in handleReplication() local8483 if (!IsUniform && Range.Start.isScalable() && isa<IntrinsicInst>(I)) { in handleReplication()8503 IsUniform = true; in handleReplication()8511 IsUniform, IsPredicated); in handleReplication()9469 bool IsUniform = vputils::onlyFirstLaneUsed(this); in execute() local9470 assert((IsUniform || !State.VF.isScalable()) && in execute()9472 unsigned Lanes = IsUniform ? 1 : State.VF.getFixedValue(); in execute()9664 if (IsUniform) { in execute()9903 bool IsUniform = vputils::isUniformAfterVectorization(Def); in get() local9905 unsigned LastLane = IsUniform ? 0 : VF.getKnownMinValue() - 1; in get()[all …]
917 O << Indent << (IsUniform ? "CLONE " : "REPLICATE "); in print()
6254 const bool IsUniform = all_of(VL, [&](Value *V) { in getOperandInfo() local6291 if (IsConstant && IsUniform) in getOperandInfo()6295 else if (IsUniform) in getOperandInfo()