Searched refs:IsJoinable (Results 1 – 14 of 14) sorted by relevance
27 if (IsJoinable()) { in Join()42 if (IsJoinable()) { in Cancel()55 if (IsJoinable()) { in Detach()
30 bool HostThread::IsJoinable() const { return m_native_thread->IsJoinable(); } in IsJoinable() function in HostThread
32 bool HostNativeThreadBase::IsJoinable() const { in IsJoinable() function in HostNativeThreadBase
161 if (m_read_thread.IsJoinable()) in StartReadThread()185 if (!m_read_thread.IsJoinable()) in StartReadThread()192 if (!m_read_thread.IsJoinable()) in StopReadThread()209 if (!m_read_thread.IsJoinable()) in JoinReadThread()
1796 if (!m_event_handler_thread.IsJoinable()) { in StartEventHandlerThread()1832 return m_event_handler_thread.IsJoinable(); in StartEventHandlerThread()1836 if (m_event_handler_thread.IsJoinable()) { in StopEventHandlerThread()1943 bool Debugger::HasIOHandlerThread() { return m_io_handler_thread.IsJoinable(); } in HasIOHandlerThread()1946 if (!m_io_handler_thread.IsJoinable()) { in StartIOHandlerThread()1957 return m_io_handler_thread.IsJoinable(); in StartIOHandlerThread()1961 if (m_io_handler_thread.IsJoinable()) { in StopIOHandlerThread()
39 bool IsJoinable() const;
36 virtual bool IsJoinable() const;
35 if (IsJoinable()) { in Join()
409 if (!m_async_thread.IsJoinable()) in DoResume()726 if (m_async_thread.IsJoinable()) in StartAsyncThread()737 return m_async_thread.IsJoinable(); in StartAsyncThread()748 if (m_async_thread.IsJoinable()) in StopAsyncThread()
370 bool IsHandlingEvents() const { return m_event_handler_thread.IsJoinable(); } in IsHandlingEvents()
839 if (m_listen_thread.IsJoinable()) in StartListenThread()859 if (m_listen_thread.IsJoinable()) in JoinListenThread()
1361 if (!m_async_thread.IsJoinable()) { in DoResume()3386 if (!m_async_thread.IsJoinable()) { in StartAsyncThread()3406 return m_async_thread.IsJoinable(); in StartAsyncThread()3415 if (m_async_thread.IsJoinable()) { in StopAsyncThread()
3570 assert(private_state_thread->IsJoinable()); in StartPrivateStateThread()3585 if (m_private_state_thread.IsJoinable()) in StopPrivateStateThread()3605 if (m_private_state_thread.IsJoinable()) { in ControlPrivateStateThread()5259 if (backup_private_state_thread.IsJoinable()) { in RunThreadPlan()
2732 state != lldb::eStateExited && m_private_state_thread.IsJoinable(); in PrivateStateThreadIsValid()