Searched refs:IsAvailable (Results 1 – 7 of 7) sorted by relevance
41 HasIncompatibleModuleFile(false), IsAvailable(true), in Module()49 IsAvailable = Parent->isAvailable(); in Module()175 if (IsAvailable) in isAvailable()325 return M->IsAvailable || (!M->IsUnimportable && Unimportable); in markUnavailable()340 Current->IsAvailable = false; in markUnavailable()
281 unsigned IsAvailable : 1; variable477 bool isAvailable() const { return IsAvailable; } in isAvailable()
129 bool IsAvailable();
96 bool CoreSimulatorSupport::DeviceRuntime::IsAvailable() { function568 d.GetDeviceRuntime().IsAvailable());
2178 if (!ActiveModule->IsAvailable && !ActiveModule->IsUnimportable && in parseModuleDecl()2798 if (!Failed && ActiveModule->IsAvailable && in parseInferredModuleDecl()
607 Current->IsAvailable = true; in markAllUnavailable()
5654 CurrentModule->IsAvailable = !CurrentModule->IsUnimportable; in ReadSubmoduleBlock()