Searched refs:HasValidInstrDepths (Results 1 – 2 of 2) sorted by relevance
188 void invalidateDepth() { InstrDepth = ~0u; HasValidInstrDepths = false; } in invalidateDepth()211 return HasValidInstrDepths && InstrDepth <= TBI.InstrDepth; in isUsefulDominator()219 bool HasValidInstrDepths = false; member
763 assert(TBI.HasValidInstrDepths && "Missing depth info"); in computeCrossBlockCriticalPath()798 assert(DepTBI.HasValidInstrDepths && "Inconsistent dependency"); in updateDepth()844 if (TBI.HasValidInstrDepths) in computeInstrDepths()862 TBI.HasValidInstrDepths = true; in computeInstrDepths()1121 if (!TBI.HasValidInstrDepths) { in computeInstrHeights()1148 if (!TBI.HasValidInstrDepths) in computeInstrHeights()1163 if (!TBI.HasValidInstrDepths) in getTrace()1304 if (HasValidInstrDepths) in print()1320 if (HasValidInstrDepths && HasValidInstrHeights) in print()1331 if (TBI.HasValidInstrDepths && TBI.HasValidInstrHeights) in print()