Searched refs:HasFloat128 (Results 1 – 8 of 8) sorted by relevance
184 if (this->HasFloat128) in getOSDefines()195 this->HasFloat128 = true; in DragonFlyBSDTargetInfo()298 if (this->HasFloat128) in getOSDefines()315 this->HasFloat128 = true; in HaikuTargetInfo()394 if (this->HasFloat128) in getOSDefines()418 this->HasFloat128 = true; in LinuxTargetInfo()462 if (this->HasFloat128) in getOSDefines()478 this->HasFloat128 = true; in OpenBSDTargetInfo()665 if (this->HasFloat128) in getOSDefines()682 this->HasFloat128 = true; in SolarisTargetInfo()[all …]
54 HasFloat128 = true; in handleTargetFeatures()397 if (HasFloat128) in getTargetDefines()668 .Case("float128", HasFloat128) in hasFeature()
515 HasFloat128 = true; in setAuxTarget()
602 HasFloat128 = true; in MinGWX86_32TargetInfo()884 HasFloat128 = true; in MinGWX86_64TargetInfo()
909 if (HasFloat128) in getTargetDefines()
219 bool HasFloat128; variable646 virtual bool hasFloat128Type() const { return HasFloat128; } in hasFloat128Type()
62 HasFloat128 = false; in TargetInfo()
244 SubtargetFeature<"float128", "HasFloat128", "true",