Searched refs:GetIsInteractive (Results 1 – 8 of 8) sorted by relevance
109 bool IOHandler::GetIsInteractive() { in GetIsInteractive() function in IOHandler110 return GetInputFileSP() ? GetInputFileSP()->GetIsInteractive() : false; in GetIsInteractive()313 m_delegate.IOHandlerActivated(*this, GetIsInteractive()); in Activate()358 if (GetIsInteractive()) { in GetLine()526 if (m_base_line_number > 0 && GetIsInteractive()) { in GetLines()
1886 if (!file.GetIsInteractive() || !file.GetIsTerminalWithColors()) in HandleProgressEvent()
34 input.GetIsInteractive()) { in DoExecute()
339 bool GetIsInteractive();
192 bool File::GetIsInteractive() { in GetIsInteractive() function in File829 if (!out->GetIsInteractive()) in Create()
149 bool GetIsInteractive();
88 if (m_io_handler_sp->GetIsInteractive() && in GetIOHandler()
3077 const bool is_interactive = io_handler.GetIsInteractive(); in IOHandlerInputComplete()3254 return (GetIOHandler() ? GetIOHandler()->GetIsInteractive() : false); in IsInteractive()