Searched refs:DIEUnit (Results 1 – 4 of 4) sorted by relevance
40 class DIEUnit; variable741 friend class DIEUnit; variable758 PointerUnion<DIE *, DIEUnit *> Owner;848 DIEUnit *getUnit() const;880 class DIEUnit {892 virtual ~DIEUnit() = default;895 explicit DIEUnit(dwarf::Tag UnitTag);896 DIEUnit(const DIEUnit &RHS) = delete;897 DIEUnit(DIEUnit &&RHS) = delete;898 void operator=(const DIEUnit &RHS) = delete;[all …]
192 const DIEUnit *Unit = getUnit(); in getDebugSectionOffset()209 DIEUnit *DIE::getUnit() const { in getUnit()212 return UnitDie->Owner.dyn_cast<DIEUnit*>(); in getUnit()312 DIEUnit::DIEUnit(dwarf::Tag UnitTag) : Die(UnitTag) { in DIEUnit() function in DIEUnit
35 class DwarfUnit : public DIEUnit {
85 : DIEUnit(UnitTag), CUNode(Node), Asm(A), DD(DW), DU(DWU) {} in DwarfUnit()369 const DIEUnit *CU = Die.getUnit(); in addDIEEntry()370 const DIEUnit *EntryCU = Entry.getEntry().getUnit(); in addDIEEntry()