Searched refs:CurrentAlign (Results 1 – 2 of 2) sorted by relevance
100 Align CurrentAlign = ST.getFrameLowering()->getStackAlign(); in createSpillSlot() local101 if (Alignment > CurrentAlign && !ST.getRegisterInfo()->canRealignStack(*MF)) { in createSpillSlot()102 Alignment = CurrentAlign; in createSpillSlot()
1401 Align CurrentAlign = AI->getAlign(); in tryEnforceAlignment() local1402 if (PrefAlign <= CurrentAlign) in tryEnforceAlignment()1403 return CurrentAlign; in tryEnforceAlignment()1408 return CurrentAlign; in tryEnforceAlignment()1415 Align CurrentAlign = GO->getPointerAlignment(DL); in tryEnforceAlignment() local1416 if (PrefAlign <= CurrentAlign) in tryEnforceAlignment()1417 return CurrentAlign; in tryEnforceAlignment()1424 return CurrentAlign; in tryEnforceAlignment()