Searched refs:ConstantShadow (Results 1 – 2 of 2) sorted by relevance
2329 auto *ConstantShadow = dyn_cast<Constant>(PrimitiveShadow); in loadShadowOrigin() local2330 if (!ConstantShadow || !ConstantShadow->isZeroValue()) in loadShadowOrigin()2515 if (auto *ConstantShadow = dyn_cast<Constant>(CollapsedShadow)) { in storeOrigin() local2516 if (!ConstantShadow->isZeroValue()) in storeOrigin()
1217 if (auto *ConstantShadow = dyn_cast<Constant>(ConvertedShadow)) { in storeOrigin() local1218 if (!ClCheckConstantShadow || ConstantShadow->isZeroValue()) { in storeOrigin()1366 if (auto *ConstantShadow = dyn_cast<Constant>(ConvertedShadow)) { in materializeInstructionChecks() local1367 if (!ClCheckConstantShadow || ConstantShadow->isZeroValue()) { in materializeInstructionChecks()