Searched refs:BlockState (Results 1 – 4 of 4) sorted by relevance
92 struct BlockState { struct in __anon620af21a0111::VZeroUpperInserter97 BlockState() = default;100 using BlockStateMap = SmallVector<BlockState, 8>;334 BlockState &BBState = BlockStates[MBB.getNumber()]; in runOnMachineFunction()
258 DenseMap<MachineBasicBlock *, DelayState> BlockState; member in __anonf725af2e0111::AMDGPUInsertDelayAlu327 State.merge(BlockState[Pred]); in runOnMachineBasicBlock()402 assert(State == BlockState[&MBB] && in runOnMachineBasicBlock()404 } else if (State != BlockState[&MBB]) { in runOnMachineBasicBlock()405 BlockState[&MBB] = std::move(State); in runOnMachineBasicBlock()
845 const State &BlockState = getState(BB); in checkEntry() local858 BlockState.getKindFor(Index) == ParameterStatus::MaybeCalled) { in checkEntry()862 isLosingEscape(BlockState, BB, Index)) { in checkEntry()
4631 ScopedLineState BlockState(*this, SwitchToPreprocessorLines); in readToken() local