Searched refs:BitCount (Results 1 – 4 of 4) sorted by relevance
80 static inline uint32_t BitCount(uint64_t x) { in BitCount() function
899 address = SP - 4*BitCount(registers); in EmulatePUSH()916 SP = SP - 4*BitCount(registers); in EmulatePUSH()935 if (BitCount(registers) < 1) in EmulatePUSH()942 if (BitCount(registers) < 2) in EmulatePUSH()968 addr_t sp_offset = addr_byte_size * BitCount(registers); in EmulatePUSH()1030 if registers<13> == '0' then SP = SP + 4*BitCount(registers); in EmulatePOP()1051 if (BitCount(registers) < 1) in EmulatePOP()1059 if (BitCount(registers) < 2 || (Bit32(opcode, 15) && Bit32(opcode, 14))) in EmulatePOP()1096 addr_t sp_offset = addr_byte_size * BitCount(registers); in EmulatePOP()3915 if wback && registers<n> == '0' then R[n] = R[n] + 4 * BitCount (registers); in EmulateLDM()[all …]
754 ulittle16_t BitCount; // HotspotY (.cur files but not CURSOR resource). member769 ulittle16_t BitCount; member844 writeObject(Res->Header.BitCount); in writeSingleIconOrCursorBody()959 NewHeader.BitCount = BMPHeader->BitCount; in visitIconOrCursorResource()965 NewHeader.BitCount = 32; in visitIconOrCursorResource()
801 unsigned BitCount = 0; in count() local805 BitCount += Iter->count(); in count()807 return BitCount; in count()