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Searched refs:wordvalue (Results 1 – 10 of 10) sorted by relevance

/netbsd-src/games/battlestar/
H A Dparse.c109 wordvalue[n] = -1; in parse()
112 wordvalue[n] = wp->value; in parse()
122 wordvalue[i - 1] = wordvalue[i]; in parse()
129 if (wordvalue[n] == AND && words[n][0] == ',' in parse()
131 wordvalue[n] = -1; in parse()
138 if (wordvalue[n - 1] == AND && wordvalue[n] == AND) { in parse()
142 wordvalue[i - 1] = wordvalue[i]; in parse()
159 wordvalue[n] == AND && in parse()
160 wordvalue[n + 1] == EVERYTHING) { in parse()
162 wordvalue[n + 1] = wordvalue[n - 1]; in parse()
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H A Dcypher.c56 wordvalue[wordnumber] == KNIFE)) { in cypher()
63 switch (wordvalue[wordnumber]) { in cypher()
120 wordvalue[wordnumber + 1] == EVERYTHING) { in cypher()
127 wordvalue[wordnumber + 1] = n; in cypher()
140 wordvalue[wordnumber + 1] == EVERYTHING) { in cypher()
147 wordvalue[wordnumber + 1] = n; in cypher()
165 wordvalue[wordnumber + 1] = NORMGOD; in cypher()
191 wordvalue[wordnumber + 1] == EVERYTHING) { in cypher()
197 wordvalue[wordnumber + 1] = n; in cypher()
211 wordvalue[wordnumber + 1] == EVERYTHING) { in cypher()
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H A Dcommand2.c51 wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) { in wearit()
52 value = wordvalue[wordnumber]; in wearit()
102 wordvalue[++wordnumber] == AND) in wearit()
115 if (wordvalue[wordnumber + 1] == ON) { in put()
116 wordvalue[++wordnumber] = PUTON; in put()
120 if (wordvalue[wordnumber + 1] == DOWN) { in put()
121 wordvalue[++wordnumber] = DROP; in put()
140 if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) && in use()
167 else if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS)) in use()
169 else if (wordvalue[wordnumber] == COMPASS) in use()
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H A Dcommand5.c49 if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD in kiss()
51 wordvalue[--wordnumber] = TAKE; in kiss()
57 wordvalue[wordnumber])) { in kiss()
60 switch (wordvalue[wordnumber]) { in kiss()
109 wordvalue[wordnumber] == NORMGOD) { in love()
160 wordvalue[wordnumber])) { in love()
161 if (wordvalue[wordnumber] == NATIVE) { in love()
171 if (wordvalue[wordnumber] == MAN || in love()
172 wordvalue[wordnumber] == BODY || in love()
173 wordvalue[wordnumber] == ELF || in love()
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H A Dcommand4.c49 if (wordnumber < wordcount && wordvalue[wordnumber + 1] == OFF) { in take()
51 wordvalue[wordnumber] = TAKEOFF; in take()
58 value = wordvalue[wordnumber]; in take()
89 wordvalue[++wordnumber] == AND) in take()
98 switch (wordvalue[wordnumber]) { in take()
106 wordvalue[wordnumber] = TWO_HANDED; in take()
110 wordvalue[wordnumber] = BROAD; in take()
116 wordvalue[wordnumber] = MAID; in take()
120 wordvalue[wordnumber] = DEADWOOD; in take()
124 wordvalue[wordnumber] = DEADNATIVE; in take()
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H A Dcommand3.c116 value = wordvalue[wordnumber]; in bury()
222 value = wordvalue[wordnumber]; in shoot()
235 wordvalue[++wordnumber] == AND) in shoot()
244 switch (wordvalue[wordnumber]) { in shoot()
364 objsht[wordvalue[wordnumber]]); in shoot()
H A Dglobals.c262 int wordvalue[NWORD]; variable
H A Dcommand6.c250 && wordvalue[wordnumber] == DOOR) { in dooropen()
H A Dcommand7.c69 switch (wordvalue[wordnumber]) { in fight()
H A Dextern.h280 extern int wordvalue[NWORD];