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Searched refs:tractee (Results 1 – 1 of 1) sorted by relevance

/netbsd-src/games/warp/
H A Dweapon.c605 OBJECT *tractee; in tract() local
632 tractee = occupant[y][x]; in tract()
634 assert(tractee); in tract()
641 if (tractee->type != Web && in tract()
642 (tractee->mass < obj->mass * 5 || in tract()
643 (tractee->type == Crusher && !dx) ) ) { in tract()
644 if (tractee == ent) { in tract()
648 else if (tractee == base) { in tract()
653 tractee->vely -= dy * to_or_fro; in tract()
654 tractee->velx -= dx * to_or_fro; in tract()
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