Searched refs:sendcom (Results 1 – 6 of 6) sorted by relevance
| /netbsd-src/games/hunt/huntd/ |
| H A D | terminal.c | 52 sendcom(pp, MOVE, y, x); in cgoto() 92 sendcom(pp, CLEAR); in clrscr() 104 sendcom(pp, CLRTOEOL); in ce() 115 sendcom(pp, REFRESH); 124 sendcom(PLAYER *pp, int command, ...) in sendcom() function
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| H A D | execute.c | 63 sendcom(pp, REDRAW); in mon_execute() 87 sendcom(pp, REDRAW); in execute() 99 sendcom(pp, REDRAW); in execute() 266 sendcom(pp, BELL); in move_player() 374 sendcom(pp, REFRESH); in fire() 377 sendcom(pp, REFRESH); in fire() 421 sendcom(pp, REFRESH); in fire_slime() 424 sendcom(pp, REFRESH); in fire_slime()
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| H A D | answer.c | 166 sendcom(pp, REFRESH); in answer() 167 sendcom(pp, READY, 0); in answer() 246 sendcom(pp, REFRESH); in stmonitor() 247 sendcom(pp, READY, 0); in stmonitor() 370 sendcom(newpp, REFRESH); in stplayer() 371 sendcom(newpp, READY, 0); in stplayer()
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| H A D | driver.c | 324 sendcom(pp, READY, pp->p_nexec); in main() 331 sendcom(pp, READY, pp->p_nexec); in main() 804 sendcom(pp, ENDWIN); in zap() 843 sendcom(pp, ENDWIN); in zap() 928 sendcom(pp, ENDWIN); in cleanup() 935 sendcom(pp, ENDWIN); in cleanup()
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| H A D | hunt.h | 210 void sendcom(PLAYER *, int, ...);
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| H A D | shots.c | 169 sendcom(pp, REFRESH); /* Flush out the explosions */ in moveshots() 171 sendcom(pp, REFRESH); in moveshots() 175 sendcom(pp, REFRESH); in moveshots()
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