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Searched refs:sendcom (Results 1 – 6 of 6) sorted by relevance

/netbsd-src/games/hunt/huntd/
H A Dterminal.c52 sendcom(pp, MOVE, y, x); in cgoto()
92 sendcom(pp, CLEAR); in clrscr()
104 sendcom(pp, CLRTOEOL); in ce()
115 sendcom(pp, REFRESH);
124 sendcom(PLAYER *pp, int command, ...) in sendcom() function
H A Dexecute.c63 sendcom(pp, REDRAW); in mon_execute()
87 sendcom(pp, REDRAW); in execute()
99 sendcom(pp, REDRAW); in execute()
266 sendcom(pp, BELL); in move_player()
374 sendcom(pp, REFRESH); in fire()
377 sendcom(pp, REFRESH); in fire()
421 sendcom(pp, REFRESH); in fire_slime()
424 sendcom(pp, REFRESH); in fire_slime()
H A Danswer.c166 sendcom(pp, REFRESH); in answer()
167 sendcom(pp, READY, 0); in answer()
246 sendcom(pp, REFRESH); in stmonitor()
247 sendcom(pp, READY, 0); in stmonitor()
370 sendcom(newpp, REFRESH); in stplayer()
371 sendcom(newpp, READY, 0); in stplayer()
H A Ddriver.c324 sendcom(pp, READY, pp->p_nexec); in main()
331 sendcom(pp, READY, pp->p_nexec); in main()
804 sendcom(pp, ENDWIN); in zap()
843 sendcom(pp, ENDWIN); in zap()
928 sendcom(pp, ENDWIN); in cleanup()
935 sendcom(pp, ENDWIN); in cleanup()
H A Dhunt.h210 void sendcom(PLAYER *, int, ...);
H A Dshots.c169 sendcom(pp, REFRESH); /* Flush out the explosions */ in moveshots()
171 sendcom(pp, REFRESH); in moveshots()
175 sendcom(pp, REFRESH); in moveshots()