Searched refs:p_sin (Results 1 – 6 of 6) sorted by relevance
326 if (drandom() < Player.p_sin / 100.0) { in playerhits()1012 Player.p_sin = MAX(0.0, Player.p_sin - 0.25); in awardtreasure()1032 Player.p_sin *= 0.75; in awardtreasure()1058 ++Player.p_sin; in awardtreasure()1159 Player.p_sin /= 2.0; in awardtreasure()1335 Player.p_sin /= 3.0; in awardtreasure()1388 *dptr = Player.p_sin; in scramblestats()1409 Player.p_sin = *dptr; in scramblestats()
263 ++Player.p_sin; in battleplayer()313 Player.p_sin += 0.5; in myturn()496 Player.p_sin *= Player.p_sin; in tampered()508 if (drandom() / 2.0 < Player.p_sin) { in tampered()
625 Player.p_sin += 1e-6; in procmain()858 Player.p_sin += 0.5; in neatstuff()871 if (Player.p_sin > 1.0) { in neatstuff()873 Player.p_sin -= 0.25; in neatstuff()891 if (drandom() * Player.p_sin > 1.0) in neatstuff()
30 double p_sin; /* sin */ member
113 mvprintw(4, 40, "R:Sin %0.3f\n", playerp->p_sin); in changestats()302 dptr = &playerp->p_sin; in changestats()
403 ++Player.p_sin; in tradingpost()444 mvprintw(13, 0, "Sin : %9.5f", Player.p_sin); in allstatslist()888 playerp->p_sin = in initplayer()