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Searched refs:p_sin (Results 1 – 6 of 6) sorted by relevance

/netbsd-src/games/phantasia/
H A Dfight.c326 if (drandom() < Player.p_sin / 100.0) { in playerhits()
1012 Player.p_sin = MAX(0.0, Player.p_sin - 0.25); in awardtreasure()
1032 Player.p_sin *= 0.75; in awardtreasure()
1058 ++Player.p_sin; in awardtreasure()
1159 Player.p_sin /= 2.0; in awardtreasure()
1335 Player.p_sin /= 3.0; in awardtreasure()
1388 *dptr = Player.p_sin; in scramblestats()
1409 Player.p_sin = *dptr; in scramblestats()
H A Dinterplayer.c263 ++Player.p_sin; in battleplayer()
313 Player.p_sin += 0.5; in myturn()
496 Player.p_sin *= Player.p_sin; in tampered()
508 if (drandom() / 2.0 < Player.p_sin) { in tampered()
H A Dmain.c625 Player.p_sin += 1e-6; in procmain()
858 Player.p_sin += 0.5; in neatstuff()
871 if (Player.p_sin > 1.0) { in neatstuff()
873 Player.p_sin -= 0.25; in neatstuff()
891 if (drandom() * Player.p_sin > 1.0) in neatstuff()
H A Dphantstruct.h30 double p_sin; /* sin */ member
H A Dgamesupport.c113 mvprintw(4, 40, "R:Sin %0.3f\n", playerp->p_sin); in changestats()
302 dptr = &playerp->p_sin; in changestats()
H A Dmisc.c403 ++Player.p_sin; in tradingpost()
444 mvprintw(13, 0, "Sin : %9.5f", Player.p_sin); in allstatslist()
888 playerp->p_sin = in initplayer()