Searched refs:infullgame (Results 1 – 1 of 1) sorted by relevance
188 static bool startedgame = FALSE, infullgame = FALSE; variable668 if (infullgame) { in fndbase()743 infullgame = FALSE; in startgame()1314 if (infullgame) { in movetofound()1487 if (infullgame) { in movecard()1503 infullgame = TRUE; in movecard()