Searched refs:has_a_pit (Results 1 – 1 of 1) sorted by relevance
91 int has_a_pit, has_a_bat; member381 if (cave[next_room].has_a_pit) { in move_to()618 cave[i].has_a_bat = cave[i].has_a_pit = 0; in clear_things_in_cave()641 } while (cave[loc].has_a_pit || cave[loc].has_a_bat); in initialize_things_in_cave()642 cave[loc].has_a_pit = 1; in initialize_things_in_cave()659 } while (player_loc == wumpus_loc || cave[player_loc].has_a_pit || in initialize_things_in_cave()709 if (cave[cave[player_loc].tunnel[i]].has_a_pit) in pit_nearby()