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Searched refs:has_a_pit (Results 1 – 1 of 1) sorted by relevance

/netbsd-src/games/wump/
H A Dwump.c91 int has_a_pit, has_a_bat; member
381 if (cave[next_room].has_a_pit) { in move_to()
618 cave[i].has_a_bat = cave[i].has_a_pit = 0; in clear_things_in_cave()
641 } while (cave[loc].has_a_pit || cave[loc].has_a_bat); in initialize_things_in_cave()
642 cave[loc].has_a_pit = 1; in initialize_things_in_cave()
659 } while (player_loc == wumpus_loc || cave[player_loc].has_a_pit || in initialize_things_in_cave()
709 if (cave[cave[player_loc].tunnel[i]].has_a_pit) in pit_nearby()