Searched refs:has_a_bat (Results 1 – 1 of 1) sorted by relevance
91 int has_a_pit, has_a_bat; member391 if (cave[next_room].has_a_bat) { in move_to()618 cave[i].has_a_bat = cave[i].has_a_pit = 0; in clear_things_in_cave()630 } while (cave[loc].has_a_bat); in initialize_things_in_cave()631 cave[loc].has_a_bat = 1; in initialize_things_in_cave()641 } while (cave[loc].has_a_pit || cave[loc].has_a_bat); in initialize_things_in_cave()660 cave[player_loc].has_a_bat || (level == HARD ? in initialize_things_in_cave()697 if (cave[cave[player_loc].tunnel[i]].has_a_bat) in bats_nearby()