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Searched refs:cv_force (Results 1 – 3 of 3) sorted by relevance

/netbsd-src/games/gomoku/
H A Dpickmove.c130 (sp->s_combo[BLACK].cv_force == 1 || in pickmove()
131 sp->s_combo[WHITE].cv_force == 1)) { in pickmove()
170 if (board[ts].s_combo[them].cv_force == 1 && in pickmove()
183 if (tcv.cv_force <= 1 && in pickmove()
184 !(ocv.cv_force <= 1 && in pickmove()
185 tcv.cv_force + tcv.cv_win >= ocv.cv_force + ocv.cv_win)) in pickmove()
287 cb.cv_force = cp->cv_force + 1; in scanframes()
440 baseB = ocb.cv_force + ocb.cv_win - 1; in makecombo2()
441 fcnt = ocb.cv_force - 2; in makecombo2()
467 if (fcb.cv_force >= 6) in makecombo2()
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H A Dmakemove.c84 val += weight[5 - cb.cv_force - cb.cv_win]; in old_weight_value()
86 val += weight[5 - cb.cv_force - cb.cv_win]; in old_weight_value()
168 cp->cv_force = 4 - n; in makemove()
171 cp->cv_force = 5 - n; in makemove()
212 cp->cv_force++; in makemove()
217 cp->cv_force++; in makemove()
H A Dgomoku.h142 #define cv_force c.a /* # moves to complete force */ macro