Searched refs:arrow_location (Results 1 – 1 of 1) sorted by relevance
409 int j, arrow_location, lnk, ok; in shoot() local422 arrow_location = player_loc; in shoot()439 if (cave[arrow_location].tunnel[j] == next) in shoot()446 arrow_location = (random() % room_num) + 1; in shoot()448 arrow_location = next; in shoot()455 arrow_location, next); in shoot()456 else if (cave[arrow_location].tunnel[lnk] > room_num) in shoot()460 cave[arrow_location].tunnel[lnk]); in shoot()465 arrow_location, next, in shoot()466 cave[arrow_location].tunnel[lnk]); in shoot()[all …]