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/netbsd-src/games/wump/
H A Dwump.c409 int j, arrow_location, lnk, ok; in shoot() local
422 arrow_location = player_loc; in shoot()
439 if (cave[arrow_location].tunnel[j] == next) in shoot()
446 arrow_location = (random() % room_num) + 1; in shoot()
448 arrow_location = next; in shoot()
455 arrow_location, next); in shoot()
456 else if (cave[arrow_location].tunnel[lnk] > room_num) in shoot()
460 cave[arrow_location].tunnel[lnk]); in shoot()
465 arrow_location, next, in shoot()
466 cave[arrow_location].tunnel[lnk]); in shoot()
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