Searched refs:SwitchLowering (Results 1 – 8 of 8) sorted by relevance
164 SwitchLoweringStorage SwitchLowering; member188 return SwitchLowering.IndexField; in getSwitchIndexField()260 return SwitchLowering.PromiseAlloca; in getPromiseAlloca()
374 this->SwitchLowering.HasFinalSuspend = HasFinalSuspend; in buildFrom()375 this->SwitchLowering.ResumeSwitch = nullptr; in buildFrom()376 this->SwitchLowering.PromiseAlloca = SwitchId->getPromise(); in buildFrom()377 this->SwitchLowering.ResumeEntryBlock = nullptr; in buildFrom()510 SwitchLowering.HasFinalSuspend && in buildFrom()
952 unsigned IndexIndex = Shape.SwitchLowering.IndexField; in buildFrameDebugInfo()999 {Shape.SwitchLowering.IndexAlign, Shape.SwitchLowering.IndexOffset}}); in buildFrameDebugInfo()1153 Shape.SwitchLowering.IndexField = IndexField.LayoutFieldIndex; in buildFrameType()1154 Shape.SwitchLowering.IndexAlign = IndexField.Alignment.value(); in buildFrameType()1155 Shape.SwitchLowering.IndexOffset = IndexField.Offset; in buildFrameType()2426 if (AI == Shape.SwitchLowering.PromiseAlloca) { in collectFrameAllocas()2532 Shape.SwitchLowering.PromiseAlloca) { in buildCoroutineFrame()2627 Shape.SwitchLowering.PromiseAlloca == &I) in buildCoroutineFrame()
352 Shape.SwitchLowering.ResumeSwitch = Switch; in createResumeEntryBlock()422 Shape.SwitchLowering.ResumeEntryBlock = NewEntry; in createResumeEntryBlock()437 Shape.SwitchLowering.HasFinalSuspend); in handleFinalSuspend()438 auto *Switch = cast<SwitchInst>(VMap[Shape.SwitchLowering.ResumeSwitch]); in handleFinalSuspend()709 cast<BasicBlock>(VMap[Shape.SwitchLowering.ResumeEntryBlock]); in replaceEntryBlock()962 if (Shape.SwitchLowering.HasFinalSuspend) in create()
249 class SwitchLowering {251 SwitchLowering(FunctionLoweringInfo &funcinfo) : FuncInfo(funcinfo) {} in SwitchLowering() function292 virtual ~SwitchLowering() = default;
46 void SwitchCG::SwitchLowering::findJumpTables(CaseClusterVector &Clusters, in findJumpTables()190 bool SwitchCG::SwitchLowering::buildJumpTable(const CaseClusterVector &Clusters, in buildJumpTable()265 void SwitchCG::SwitchLowering::findBitTestClusters(CaseClusterVector &Clusters, in findBitTestClusters()364 bool SwitchCG::SwitchLowering::buildBitTests(CaseClusterVector &Clusters, in buildBitTests()
590 class GISelSwitchLowering : public SwitchCG::SwitchLowering {593 : SwitchLowering(funcinfo), IRT(irt) { in GISelSwitchLowering()
394 class SDAGSwitchLowering : public SwitchCG::SwitchLowering {397 : SwitchCG::SwitchLowering(funcinfo), SDB(sdb) {} in SDAGSwitchLowering()