Searched refs:SpillMode (Results 1 – 2 of 2) sorted by relevance
315 ComplementSpillMode SpillMode = SM_Partition; variable354 return LICalc[SpillMode != SM_Partition && RegIdx != 0]; in getLICalc()
379 SpillMode = SM; in reset()387 if (SpillMode) in reset()761 if (SpillMode && !SlotIndex::isSameInstr(ParentVNI->def, Idx) && in leaveIntvAfter()1090 if (SpillMode == SM_Speed && in hoistCopies()1121 if (SpillMode == SM_Speed && !NotToHoistSet.empty()) in hoistCopies()1231 if (SpillMode) in transferValues()1495 switch (SpillMode) { in finish()