Searched refs:Skeleton (Results 1 – 16 of 16) sorted by relevance
45 enum class UnitKind { Skeleton, Full }; enumerator57 DwarfCompileUnit *Skeleton = nullptr; variable118 return Skeleton; in getSkeleton()282 void setSkeleton(DwarfCompileUnit &Skel) { Skeleton = &Skel; } in setSkeleton()
52 if (DW->getDwarfVersion() >= 5 && Kind == UnitKind::Skeleton) in GetCompileUnitType()71 if ((!DD->useSplitDwarf() || !Skeleton) && DD->getDwarfVersion() < 5) in addLabelAddress()566 (DD->getDwarfVersion() < 5 && Skeleton ? Skeleton->DU : DU) in addScopeRangeList()567 ->addRange(*(Skeleton ? Skeleton : this), std::move(Range)); in addScopeRangeList()1334 if (!Skeleton && !DD->useSectionsAsReferences()) { in emitHeader()1339 dwarf::UnitType UT = Skeleton ? dwarf::DW_UT_split_compile in emitHeader()1517 return DD->useSplitDwarf() && Skeleton; in isDwoUnit()1526 (DD->useSplitDwarf() && !Skeleton); in includeMinimalInlineScopes()
2385 if (auto *Skeleton = TheU->getSkeleton()) in emitDebugPubSection() local2386 TheU = Skeleton; in emitDebugPubSection()3210 UnitKind::Skeleton); in constructSkeletonCU()
47 # non-Vorbis content: Skeleton48 >>28 string fishead\0 \b, Skeleton
226 4) Skeleton routines and manual pages are provided which describe the
452 Skeleton pass phrase callback:
474 The Backend Skeleton
1228 - Skeleton header files done away with.
5661 * Makefile.am, mkskel.sh: Skeleton is now passed through m4 (before6132 BOTH ISO and new-style. Skeleton now compiles cleanly under6891 Skeleton now includes proper C++ standard headers. Relocated
2513 M. Wein Interactive Skeleton Techniques for
19177 …title = "Interactive Skeleton Techniques for Enhancing Motion Dynamics in Key Frame Animati…
1561 * v850-dis.c: New file. Skeleton for disassembler support.
62190 improvement. The 'Unwinder Skeleton Code' has an error: it says62193 Additionally, by placing the 'Unwinder Skeleton Code' before the