Searched refs:ShuffleArray (Results 1 – 1 of 1) sorted by relevance
443 auto ShuffleArray = makeArrayRef(ShuffleMask); in createTileDPLoops() local445 B.CreateShuffleVector(SubVecA, ZeroV2I16, ShuffleArray), V2F32Ty); in createTileDPLoops()447 B.CreateShuffleVector(SubVecB, ZeroV2I16, ShuffleArray), V2F32Ty); in createTileDPLoops()