Searched refs:SLIME (Results 1 – 5 of 5) sorted by relevance
110 case SLIME: in moveshots()526 case SLIME: in save_bullet()678 case SLIME: in chkshot()687 bp->b_type = SLIME; in chkshot()785 move_slime(nbp, nbp->b_type == SLIME ? SLIMESPEED : LAVASPEED, next); in chkslime()970 case SLIME: in iswall()
250 case SLIME: in move_player()412 add_shot(SLIME, pp->p_y, pp->p_x, pp->p_face, in fire_slime()419 showexpl(pp->p_y, pp->p_x, SLIME); in fire_slime()
543 if (this_shot_type == SLIME) in checkdam()591 case SLIME: in checkdam()716 len = SLIME; in zap()727 len = SLIME; in zap()
136 #define SLIME '$' macro
260 case SLIME: in stop_look()