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Searched refs:SLIME (Results 1 – 5 of 5) sorted by relevance

/netbsd-src/games/hunt/huntd/
H A Dshots.c110 case SLIME: in moveshots()
526 case SLIME: in save_bullet()
678 case SLIME: in chkshot()
687 bp->b_type = SLIME; in chkshot()
785 move_slime(nbp, nbp->b_type == SLIME ? SLIMESPEED : LAVASPEED, next); in chkslime()
970 case SLIME: in iswall()
H A Dexecute.c250 case SLIME: in move_player()
412 add_shot(SLIME, pp->p_y, pp->p_x, pp->p_face, in fire_slime()
419 showexpl(pp->p_y, pp->p_x, SLIME); in fire_slime()
H A Ddriver.c543 if (this_shot_type == SLIME) in checkdam()
591 case SLIME: in checkdam()
716 len = SLIME; in zap()
727 len = SLIME; in zap()
/netbsd-src/games/hunt/include/
H A Dhunt_common.h136 #define SLIME '$' macro
/netbsd-src/games/hunt/hunt/
H A Dotto.c260 case SLIME: in stop_look()