Searched refs:RegUnitStates (Results 1 – 1 of 1) sorted by relevance
140 std::vector<unsigned> RegUnitStates; member in __anondcfd0db60111::RegAllocFast295 RegUnitStates[*UI] = NewState; in setPhysRegState()300 if (RegUnitStates[*UI] != regFree) in isPhysRegFree()526 if (RegUnitStates[FirstUnit] == regLiveIn) in reloadAtBegin()568 switch (unsigned VirtReg = RegUnitStates[Unit]) { in displacePhysReg()583 RegUnitStates[Unit] = regFree; in displacePhysReg()597 switch (unsigned VirtReg = RegUnitStates[FirstUnit]) { in freePhysReg()622 switch (unsigned VirtReg = RegUnitStates[*UI]) { in calcSpillCost()1018 switch (unsigned VirtReg = RegUnitStates[Unit]) { in dumpState()1051 assert(RegUnitStates[*UI] == VirtReg && "inverse map valid"); in dumpState()[all …]