Searched refs:ObjMU (Results 1 – 1 of 1) sorted by relevance
166 auto ObjMU = BasicObjectLayerMaterializationUnit::Create(*this, std::move(O)); in add() local167 if (!ObjMU) in add()168 return ObjMU.takeError(); in add()170 return JD.define(std::move(*ObjMU), std::move(RT)); in add()