Searched refs:NumberOfObjects (Results 1 – 4 of 4) sorted by relevance
134 NumberOfObjects(0) { in MachOUniversalBinary()147 NumberOfObjects = H.nfat_arch; in MachOUniversalBinary()148 if (NumberOfObjects == 0) { in MachOUniversalBinary()154 MinSize += sizeof(MachO::fat_arch) * NumberOfObjects; in MachOUniversalBinary()156 MinSize += sizeof(MachO::fat_arch_64) * NumberOfObjects; in MachOUniversalBinary()167 for (uint32_t i = 0; i < NumberOfObjects; i++) { in MachOUniversalBinary()201 for (uint32_t i = 0; i < NumberOfObjects; i++) { in MachOUniversalBinary()203 for (uint32_t j = i + 1; j < NumberOfObjects; j++) { in MachOUniversalBinary()
35 uint32_t NumberOfObjects; variable149 uint32_t getNumberOfObjects() const { return NumberOfObjects; } in getNumberOfObjects()
109 uint NumberOfObjects; member
1562 # NumberOfObjects: the number of graphics objects like: 0 hardcopy-windows-meta.wmf 1 2 3 4 5 6 7 8…