Searched refs:LEFTS (Results 1 – 7 of 7) sorted by relevance
| /netbsd-src/games/hunt/huntd/ |
| H A D | shots.c | 199 case LEFTS: in move_normal_shot() 229 case LEFTS: in move_normal_shot() 239 bp->b_face = LEFTS; in move_normal_shot() 250 case LEFTS: in move_normal_shot() 257 bp->b_face = LEFTS; in move_normal_shot() 280 bp->b_face = LEFTS; in move_normal_shot() 294 case LEFTS: in move_normal_shot() 431 case LEFTS: in move_drone() 470 bp->b_face = LEFTS; in move_drone() 486 case LEFTS: in move_drone() [all …]
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| H A D | draw.c | 149 case LEFTS: in look() 150 see(pp, LEFTS); in look() 161 see(pp, LEFTS); in look() 166 see(pp, LEFTS); in look() 187 case LEFTS: in see() 367 case LEFTS: in translate()
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| H A D | execute.c | 102 move_player(pp, LEFTS); in execute() 105 turn_player(pp, LEFTS); in execute() 204 case LEFTS: in move_player() 261 case LEFTS: in move_player() 569 add_shot(obj, y, x, LEFTS, req, NULL, true, pp->p_face); in pickup()
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| H A D | expl.c | 172 case LEFTS: in remove_wall()
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| H A D | answer.c | 384 return LEFTS; in rand_dir()
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| H A D | driver.c | 783 (void) add_shot(LAVA, y, x, LEFTS, volcano, in zap()
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| /netbsd-src/games/hunt/include/ |
| H A D | hunt_common.h | 157 #define LEFTS '{' macro 160 #define isplayer(c) (c == LEFTS || c == RIGHT ||\ 163 #define isplayer(c) (c == LEFTS || c == RIGHT ||\
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