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Searched refs:LEFTS (Results 1 – 7 of 7) sorted by relevance

/netbsd-src/games/hunt/huntd/
H A Dshots.c199 case LEFTS: in move_normal_shot()
229 case LEFTS: in move_normal_shot()
239 bp->b_face = LEFTS; in move_normal_shot()
250 case LEFTS: in move_normal_shot()
257 bp->b_face = LEFTS; in move_normal_shot()
280 bp->b_face = LEFTS; in move_normal_shot()
294 case LEFTS: in move_normal_shot()
431 case LEFTS: in move_drone()
470 bp->b_face = LEFTS; in move_drone()
486 case LEFTS: in move_drone()
[all …]
H A Ddraw.c149 case LEFTS: in look()
150 see(pp, LEFTS); in look()
161 see(pp, LEFTS); in look()
166 see(pp, LEFTS); in look()
187 case LEFTS: in see()
367 case LEFTS: in translate()
H A Dexecute.c102 move_player(pp, LEFTS); in execute()
105 turn_player(pp, LEFTS); in execute()
204 case LEFTS: in move_player()
261 case LEFTS: in move_player()
569 add_shot(obj, y, x, LEFTS, req, NULL, true, pp->p_face); in pickup()
H A Dexpl.c172 case LEFTS: in remove_wall()
H A Danswer.c384 return LEFTS; in rand_dir()
H A Ddriver.c783 (void) add_shot(LAVA, y, x, LEFTS, volcano, in zap()
/netbsd-src/games/hunt/include/
H A Dhunt_common.h157 #define LEFTS '{' macro
160 #define isplayer(c) (c == LEFTS || c == RIGHT ||\
163 #define isplayer(c) (c == LEFTS || c == RIGHT ||\