Searched refs:IsUniform (Results 1 – 3 of 3) sorted by relevance
1269 bool IsUniform; variable1280 bool IsUniform, bool IsPredicated = false)1282 IsUniform(IsUniform), IsPredicated(IsPredicated) { in VPRecipeBase()1315 bool isUniform() const { return IsUniform; } in isUniform()
2577 bool IsUniform = in buildScalarSteps() local2579 unsigned Lanes = IsUniform ? 1 : VF.getKnownMinValue(); in buildScalarSteps()2585 if (!IsUniform && VF.isScalable()) { in buildScalarSteps()2596 if (!IsUniform && VF.isScalable()) { in buildScalarSteps()4832 bool IsUniform = Cost->isUniformAfterVectorization(P, State.VF); in widenPHIInstruction() local4833 unsigned Lanes = IsUniform ? 1 : State.VF.getKnownMinValue(); in widenPHIInstruction()4835 bool NeedsVectorIndex = !IsUniform && VF.isScalable(); in widenPHIInstruction()8830 bool IsUniform = LoopVectorizationPlanner::getDecisionAndClampRange( in handleReplication() local8838 IsUniform, IsPredicated); in handleReplication()9519 unsigned EndLane = IsUniform ? 1 : State.VF.getKnownMinValue(); in execute()[all …]
1084 O << Indent << (IsUniform ? "CLONE " : "REPLICATE "); in print()