Searched refs:IMITATES (Results 1 – 5 of 5) sorted by relevance
| /netbsd-src/games/rogue/ |
| H A D | monster.c | 120 {(ASLEEP|IMITATES),"4d6",42,'X',110,16,25,75,0,0, FILL}, 168 if (monster->m_flags & IMITATES) { in gr_monster() 264 if (!(monster->m_flags & IMITATES)) { in party_monsters() 285 if (monster->m_flags & IMITATES) { in gmc_row_col() 302 if (monster->m_flags & IMITATES) { in gmc() 549 monster->m_flags &= (~(ASLEEP | IMITATES | WAKENS)); in wake_up() 663 if (monster->m_flags & IMITATES) { in show_monsters() 664 monster->m_flags &= (~IMITATES); in show_monsters() 844 monster->m_flags &= (~IMITATES); in aggravate()
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| H A D | zap.c | 184 if (!(monster->m_flags & IMITATES)) { in zap_monster() 199 FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS)); in zap_monster()
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| H A D | spec_hit.c | 363 if (monster->m_flags & IMITATES) { in check_imitator() 383 if (monster->m_flags & IMITATES) { in imitating()
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| H A D | rogue.h | 378 #define IMITATES 020000000L macro
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| H A D | object.c | 699 if (monster->m_flags & IMITATES) { in show_objects()
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