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Searched refs:CFLAGALL (Results 1 – 2 of 2) sorted by relevance

/netbsd-src/games/gomoku/
H A Dbdisp.c179 else if ((sp->s_flags & CFLAGALL) != 0) in bdisp()
219 else if ((sp->s_flags & CFLAGALL) != 0) in bdump()
H A Dgomoku.h228 #define CFLAGALL 0x00000F /* all frame directions marked */ macro