Searched refs:BytesPerWideShadow (Results 1 – 1 of 1) sorted by relevance
2142 const uint64_t BytesPerWideShadow = WideShadowBitWidth / DFS.ShadowWidthBits; in loadFast16ShadowFast() local2145 if (BytesPerWideShadow > 4) { in loadFast16ShadowFast()2146 assert(BytesPerWideShadow == 8); in loadFast16ShadowFast()2174 for (uint64_t ByteOfs = BytesPerWideShadow; ByteOfs < Size; in loadFast16ShadowFast()2175 ByteOfs += BytesPerWideShadow) { in loadFast16ShadowFast()2251 const uint64_t BytesPerWideShadow = WideShadowBitWidth / DFS.ShadowWidthBits; in loadLegacyShadowFast() local2253 for (uint64_t ByteOfs = BytesPerWideShadow; ByteOfs < Size; in loadLegacyShadowFast()2254 ByteOfs += BytesPerWideShadow) { in loadLegacyShadowFast()