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Searched refs:BFLAGALL (Results 1 – 2 of 2) sorted by relevance

/netbsd-src/games/gomoku/
H A Dbdinit.c136 sp->s_flags = BFLAGALL; in init_board()
150 sp->s_flags = BFLAGALL; in init_board()
155 sp->s_flags = BFLAGALL; in init_board()
H A Dgomoku.h236 #define BFLAGALL 0x0F0000 /* all frames dead */ macro