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Searched refs:BFLAG (Results 1 – 2 of 2) sorted by relevance

/netbsd-src/games/gomoku/
H A Dgomoku.h235 #define BFLAG 0x010000 /* frame intersects border or dead */ macro
241 return (sp->s_flags & (BFLAG << r)) != 0; in is_blocked()
247 sp->s_flags |= BFLAG << r; in set_blocked()
H A Dpickmove.c456 int bmask = (BFLAG | FFLAG | MFLAG) << r; in makecombo2()