Searched refs:AvailabilityState (Results 1 – 2 of 2) sorted by relevance
56 enum AvailabilityState { enum61 void setState(LibFunc F, AvailabilityState State) { in setState()65 AvailabilityState getState(LibFunc F) const { in getState()66 return static_cast<AvailabilityState>((AvailableArray[F/4] >> 2*(F&3)) & 3); in getState()305 TargetLibraryInfoImpl::AvailabilityState getState(LibFunc F) const { in getState()
699 enum class AvailabilityState : char { enum721 DenseMap<BasicBlock *, AvailabilityState> &FullyAvailableBlocks) { in IsValueFullyAvailableInBlock()739 std::pair<DenseMap<BasicBlock *, AvailabilityState>::iterator, bool> IV = in IsValueFullyAvailableInBlock()741 CurrBB, AvailabilityState::SpeculativelyAvailable); in IsValueFullyAvailableInBlock()742 AvailabilityState &State = IV.first->second; in IsValueFullyAvailableInBlock()746 if (State == AvailabilityState::Unavailable) { in IsValueFullyAvailableInBlock()765 State = AvailabilityState::Unavailable; in IsValueFullyAvailableInBlock()786 [&](BasicBlock *BB, AvailabilityState FixpointState) { in IsValueFullyAvailableInBlock()790 switch (AvailabilityState &State = It->second) { in IsValueFullyAvailableInBlock()791 case AvailabilityState::Unavailable: in IsValueFullyAvailableInBlock()[all …]