Searched refs:drow (Results 1 – 3 of 3) sorted by relevance
| /minix3/games/rogue/ |
| H A D | spec_hit.c | 508 get_dir(short srow, short scol, short drow, short dcol) in get_dir() argument 510 if (srow == drow) { in get_dir() 518 if (srow < drow) { in get_dir() 524 if ((srow > drow) && (scol > dcol)) { in get_dir() 527 if ((srow < drow) && (scol < dcol)) { in get_dir() 530 if ((srow < drow) && (scol > dcol)) { in get_dir()
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| H A D | level.c | 537 short i, tunnel_dir, door_dir, drow, dcol; in fill_it() local 545 drow = dcol = 0; in fill_it() 579 put_door(&rooms[target_room], door_dir, &drow, &dcol); in fill_it() 581 draw_simple_passage(srow, scol, drow, dcol, tunnel_dir); in fill_it() 602 short drow, dcol, tunnel_dir; in recursive_deadend() local 616 drow = (rooms[de].top_row + rooms[de].bottom_row) / 2; in recursive_deadend() 625 draw_simple_passage(srow, scol, drow, dcol, tunnel_dir); in recursive_deadend() 627 recursive_deadend(de, offsets, drow, dcol); in recursive_deadend()
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| H A D | move.c | 242 next_to_something(int drow, int dcol) in next_to_something() argument 262 if (((rogue.row+i) == drow) && ((rogue.col+j) == dcol)) { in next_to_something() 274 if (((row == drow) || (col == dcol)) && in next_to_something() 282 if (((row == drow) || (col == dcol)) && in next_to_something()
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