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Searched refs:drow (Results 1 – 3 of 3) sorted by relevance

/minix3/games/rogue/
H A Dspec_hit.c508 get_dir(short srow, short scol, short drow, short dcol) in get_dir() argument
510 if (srow == drow) { in get_dir()
518 if (srow < drow) { in get_dir()
524 if ((srow > drow) && (scol > dcol)) { in get_dir()
527 if ((srow < drow) && (scol < dcol)) { in get_dir()
530 if ((srow < drow) && (scol > dcol)) { in get_dir()
H A Dlevel.c537 short i, tunnel_dir, door_dir, drow, dcol; in fill_it() local
545 drow = dcol = 0; in fill_it()
579 put_door(&rooms[target_room], door_dir, &drow, &dcol); in fill_it()
581 draw_simple_passage(srow, scol, drow, dcol, tunnel_dir); in fill_it()
602 short drow, dcol, tunnel_dir; in recursive_deadend() local
616 drow = (rooms[de].top_row + rooms[de].bottom_row) / 2; in recursive_deadend()
625 draw_simple_passage(srow, scol, drow, dcol, tunnel_dir); in recursive_deadend()
627 recursive_deadend(de, offsets, drow, dcol); in recursive_deadend()
H A Dmove.c242 next_to_something(int drow, int dcol) in next_to_something() argument
262 if (((rogue.row+i) == drow) && ((rogue.col+j) == dcol)) { in next_to_something()
274 if (((row == drow) || (col == dcol)) && in next_to_something()
282 if (((row == drow) || (col == dcol)) && in next_to_something()