Searched refs:NumFixedObjects (Results 1 – 2 of 2) sorted by relevance
138 unsigned NumFixedObjects; variable254 StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0; in MachineFrameInfo()322 int getObjectIndexBegin() const { return -NumFixedObjects; } in getObjectIndexBegin()326 int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; } in getObjectIndexEnd()329 unsigned getNumFixedObjects() const { return NumFixedObjects; } in getNumFixedObjects()338 Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; in mapLocalFrameObject()381 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && in isObjectPreAllocated()383 return Objects[ObjectIdx+NumFixedObjects].PreAllocated; in isObjectPreAllocated()389 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && in getObjectSize()391 return Objects[ObjectIdx+NumFixedObjects].Size; in getObjectSize()[all …]
519 int Index = (int)Objects.size() - NumFixedObjects - 1; in CreateStackObject()534 int Index = (int)Objects.size() - NumFixedObjects - 1; in CreateSpillStackObject()551 return (int)Objects.size()-NumFixedObjects-1; in CreateVariableSizedObject()572 return -++NumFixedObjects; in CreateFixedObject()587 return -++NumFixedObjects; in CreateFixedSpillStackObject()687 OS << " fi#" << (int)(i-NumFixedObjects) << ": "; in print()698 if (i < NumFixedObjects) in print()700 if (i < NumFixedObjects || SO.SPOffset != -1) { in print()