Searched refs:AddIncomingFallThrough (Results 1 – 2 of 2) sorted by relevance
184 void beginRegion(CGBuilderTy &Builder, bool AddIncomingFallThrough=false) {185 beginRegion(AddIncomingFallThrough);188 void beginRegion(bool AddIncomingFallThrough=false) {190 if (AddIncomingFallThrough)
507 void beginRegion(bool AddIncomingFallThrough = false) { in beginRegion() argument509 if (AddIncomingFallThrough) in beginRegion()