Searched refs:SetOneShot (Results 1 – 17 of 17) sorted by relevance
13 obj.SetOneShot(True)
51 …one_shot = property(IsOneShot, SetOneShot, doc='''A read/write property that configures whether th…
48 void SetOneShot(bool one_shot);
64 void SetOneShot(bool one_shot);
291 void SetOneShot(bool one_shot) { in SetOneShot() function
336 void SetOneShot(bool one_shot);
242 void SBBreakpointName::SetOneShot(bool one_shot) { in SetOneShot() function in SBBreakpointName 252 bp_name->GetOptions().SetOneShot(one_shot); in SetOneShot()
223 void SBBreakpoint::SetOneShot(bool one_shot) { in SetOneShot() function in SBBreakpoint 231 bkpt_sp->SetOneShot(one_shot); in SetOneShot()
310 bkpt.SetOneShot(True)375 bkpt.SetOneShot(True)
329 void Breakpoint::SetOneShot(bool one_shot) { m_options.SetOneShot(one_shot); }328 void Breakpoint::SetOneShot(bool one_shot) { m_options.SetOneShot(one_shot); } SetOneShot() function in Breakpoint
128 bp_sp->SetOneShot(true); in SetupVariableWatchpointDisabler()
261 bp_name.SetOneShot(self.is_one_shot)
593 dyld_handover_bp->SetOneShot(true); in SetDYLDHandoverBreakpoint()
232 entry_break->SetOneShot(true); in ProbeEntry()
109 m_bp_opts.SetOneShot(value); in SetOptionValue()
7347 bp_sp->GetOptions().SetOneShot(true); in WindowDelegateHandleChar() 7363 bp_sp->GetOptions().SetOneShot(true); in WindowDelegateHandleChar()
457 bp_sp->SetOneShot(true); in CreateBreakpoint()