Searched refs:FallbackModel (Results 1 – 8 of 8) sorted by relevance
77 using FallbackModel = typename Traits::template FallbackModel<T>; variable
31 : public gpu::TargetAttrInterface::FallbackModel<SPIRVTargetAttrImpl> {
178 /// FallbackModel instead to override this and make sure the code still compiles182 : public TestExternalFallbackTypeInterface::FallbackModel<283 : public TestExternalOpInterface::FallbackModel<
231 /// Unlike `Model`, `FallbackModel` passes the type object through to the236 struct FallbackModel : public Concept {251 /// may use `FallbackModel` directly to override the default implementation.256 struct ExternalModel : public FallbackModel<ConcreteModel> {266 deriving either `FallbackModel` or `ExternalModel` and by registering the model335 (see below) with the name `FallbackModel`. This model can be implemented for a341 : public ExampleOpInterface::FallbackModel<
308 : public TestEffectOpInterface::FallbackModel<
32 : public gpu::OffloadingLLVMTranslationAttrInterface::FallbackModel<
56 : public gpu::TargetAttrInterface::FallbackModel<ROCDLTargetAttrImpl> {
56 : public gpu::TargetAttrInterface::FallbackModel<NVVMTargetAttrImpl> {